UNIÓN PANAMERICANA DE JUDO

UNIÃO PANAMERICANA DE JUDÔ

PANAMERICAN JUDO UNION

UNION PANAMERICAINE DE JUDO

OFFICE OF THE REFEREE DIRECTOR
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SUBJECT:

PENALTIES IN 2 BIG GROUPS

 

ARTICLE 27 - Prohibited acts and penalties

INTRODUCTION

At present there are 32 prohibited Acts in the Rules whom are being penalized with 4 different types of Penalties.  (The majority with lack of consistency).

 

False attack = Shido

Why???

                  Based under which measurement??

Stepping out = Chui

 

Shido + Chui + Keikoku = Keikoku

3 faults???

And draw!!!

                                WHY??

Keikoku = Keikoku

One single fault??

 

Shido + Keikoku = Keikoku

2 faults

One loses

But NOT the other

                                   WHY??

Keikoku + Shido = Hansoku make

Same faults

From above described examples one can deduce that they could be better balanced into 2 big groups:

A new proposal where all penalties will be divided into ‘Slight’ infringement (Shido) and ‘Grave’ infringement (Hansoku Make).

SLIGHT INFRINGEMENTS: Slight infringements will be the ones considered as technical and tactical faults and will receive a Shido penalty.

GRAVE INFRINGEMENTS: Grave infringements will be the ones attempting the integrity of the players or against the spirit of Judo and will receive a Hansoku-make penalty.

Slight
Infringements
Group

The proposal is that all the prohibited acts or tactical actions who do not attempt the integrity of the players nor against the spirit of Judo, should be penalized with Shido.

 

1.   

To intentionally avoid taking hold in order to prevent action in the contest.

2.   

To adopt in a standing position an excessively defensive posture. (Generally more than 5 seconds)

3.   

To make an action designed to give the impression of an attack but which clearly shows that there was no intent to throw the opponent. (FALSE ATTACK)

4.   

To stand, both feet completely within the danger zone UNLESS - beginning an attack, executing an attack, countering the opponent's attack or defending against the opponent's attack. (Generally more than 5 seconds)

5.   

In a standing position, to continually hold the opponent's sleeve end(s) for a defensive purpose (Generally more than 5 seconds) or to grasp by "screwing up" the sleeve.

6.   

In a standing position, to continually keep the opponent's fingers of one or both hands interlocked, in order to prevent action in the contest. (Generally more than 5 seconds)

7.   

To intentionally disarrange his own judogi or to untie or retie the belt or the trousers without the referee's permission.

8.   

To pull the opponent down in order to start Ne-waza unless in accordance with Article 16.

9.   

To insert a finger or fingers inside the opponent's sleeve or bottom of his trousers, or to grasp by "screwing up" his sleeve.

10.  

In a standing position to take any grip other than a "normal" grip without attacking. (Generally within 3 to 5 seconds)

11.  

In a standing position, after Kumi-kata has been established, not to make any attacking moves. (See Appendix NON-COMBATIVITY)

12.  

‘Pistol’ grip. The holding of the bottom and/or top of the sleeve between the thumb and the fingers known as “pistol grip”.

13. 

‘Pocket’ grip. Holding the bottom of the sleeve by folding the sleeve end over.

14. 

From a standing position, to take hold of the opponent's foot/feet, leg(s) or trouser leg(s) with the hand(s), unless simultaneously attempting a throwing technique.

15. 

To encircle the end of the belt or jacket around any part of the opponent's body.

16.  

To take the judogi in the mouth. (either his own or his opponent’s).

17.  

To put a hand, arm, foot or leg directly on the opponent's face.

18.  

To put a foot or a leg in the opponent's belt, collar or lapel.

19. 

To apply shime-waza using the bottom of the jacket or belt, or using only the fingers.

20. 

From tachi-waza or Ne-waza to go outside the contest area or intentionally force the opponent to go outside the contest area. (See Article 9 - "Exceptions")

21. 

To apply leg scissors to the opponent's trunk (dojime), neck or head. (scissor with crossed feet, while stretching out the legs).

22.  

To kick with the knee or foot, the hand or arm of the opponent, in order to make him release his grip.

23. 

To bend back the opponent's finger(s) in order to break his grip.

 

Grave
Infringements
Group

The rest of prohibited acts or actions which may endanger or injure the opponent or may be against the spirit of Judo (until now most of them penalized with Chui, Keikoku, and Hansoku Make), they will all be penalized with Hansoku make.

 

1.   

To attempt to throw the opponent by winding one leg around the opponent's leg, while facing more or less in the same direction as the opponent and falling backwards onto him (Kawazu-gake).

2.   

To apply kansetsu-waza anywhere other than to the elbow joint.

3.   

To lift off the mat an opponent who is lying on the mat and to drive him back onto the mat.

4.   

To reap the opponents supporting leg from the inside when the opponent is applying a technique such as harai-goshi etc.

5.    

To disregard the referee's instructions.

6.   

To make unnecessary calls, remarks or gestures derogatory to the opponent or referee during the contest.

7.   

To make any action which may endanger or injure the opponent especially the opponent's neck or spinal vertebrae, or may be against the spirit of Judo. (Ex. Kani-basami).

8.   

To fall directly to the mat while applying or attempting to apply techniques such as waki-gatame.

9.    

To "dive" head first, onto the mat by bending forward and downward while performing or attempting to perform techniques such as uchi-mata, harai-goshi, etc.

10.  

To intentionally fall backwards when the other contestant is clinging to his back and when either contestant has control of the other's movement.
(Kata-Guruma standing or on the knees and falling directly backwards).

11.  

To wear a hard or metallic object (covered or not).

Regarding the scoreboard, and in order to keep a balance with the scores the repeated prohibited acts will be accumulative:

Repeating a Shido, at the scoreboard would become:

2 Shido = Yuko

3 Shido = Waza-ari

4 Shido = Ippon


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0

 

 

0

 

 

0

 

 

 

 

0

 

 

1

 

 

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

W/ARI

 

YUKO

 

KOKA

 

 

 

 

W/ARI

 

YUKO

 

KOKA

 

 

 

3 Shido

 

2 Shido

 

Shido

 

 

 

 

III Shido

 

II Shido

 

Shido

 

9

9 9

 

9

9 9

            WHITE

 

            BLUE

 

 

 

But towards the competitors the penalties would only be based on:

SLIGHT INFRINGEMENTS

Group of technical / tactical faults.

Shido

 


 

GRAVE INFRINGEMENTS

Group endangering the competitors or against the spirit of Judo.

Hansoku-make

 

IJF REFEREE COMMISSION

Download Document: Penalties

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